Shortcut blocked by a giant boulder or a pile of logs? Smash through it without slowing down and catch up to those fancy-pants sports cars taking the long way around. It has maxed Toughness, so it laughs off even the biggest track hazards. Speaking of crashing, you might prefer the Bulldog. Sure it's got a lower top speed, but with amazing acceleration you can zoom off the starting line and recover faster from crashes. But if some cars are faster and some are slower, why would you want a slow one? This is where the other stats come in. Speed is important of course, but we can’t just make all the cars super-fast, or they’d all feel the same, which is just plain boring. Since this is a racing game, you might assume that the most important stat is speed. Toughness is how much you can smash through obstacles like trees without losing speed. Speed is the highest speed your car can achieve Acceleration is how quickly you get there. When designing the feel of a Beach Buggy Racing 2 car, we have 4 stats to work with: Speed, Acceleration, Handling and Toughness. With that in mind, we got back to basics. Some of our cars were just too overpowered, and too many of them felt similar to each other. These last two, personality and balance, were the aspects of our car design that we felt could use some work. We want to make sure that players of all ages and skill levels can have fun and be competitive. In other words, a Beach Buggy should feel like a Beach Buggy, but a buggy with six exhaust pipes and a supercharger like the Sand Blaster should tear up the beach like there’s a Death Bat on its tail.īalance. We want the car’s personality to be distinctive. With over 30 cars, ranging from the beach-ready Sun Dazer buggy, to the mean-looking armored muscle car that is the Interloper, to the sleek, futuristic Twister supercar, we think we’ve got this covered. We want a variety of cool-looking cars to choose from. In a kart racing game like Beach Buggy Racing 2, this means several things: This is what gave us the crazy idea to completely retune every car in the game.Ĭentral to any racing game are the vehicles, so it’s very important for them to feel just right. If we see something that seems fine, we start to wonder how we could make it great instead. We love it so much, in fact, that sometimes we just can’t leave well enough alone. Here at Vector Unit, we love making games.
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